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Old Feb 11, 2008, 05:39 AM // 05:39   #861
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I don't know if this idea already popped up in this long thread, but let me mention this one.

What I notice in our towns/outposts is that everybody are well-behaved except for some kids fighting over who is hotter, Livia or Cynn (or whatever). But there are times I want to steal apples from a fruit stand, or I want to vandal the walls of a rich man's house, or I want to know if that lady is wearing a g-string or a t-back, or if I don't like the "looks" of someone, I could just pick up a stone and hit him and then run away (well, some emotes can do annoying things like someone trying to scare you or something...)

What i'm saying is that even though i'm already 38 IRL, sometimes I just want to be a 13 years old again and, out of my "evil ignorance", do some tricks against fellow player.

of course, not everybody wants to do annoying things, there'll be people who would love to "serve the community" by catching those "criminals in training" and earn some reputation.

but i think having the "graphic presentation" of "Someone scares you" is better than just reading from the screen that "someone scares you."

I think i love the idea of stealing Rurik's Fiery Dragon Sword and then the whole Ascalonian Guard will go after me and then send me to a prison with lots of rats and roaches and ghost and all. and then Sadako (the ghost with long hair in the face) will popped out from the dark with her big dark eyes...And i will the there for 10 minutes or so...

i think that's cool for the 38 years old.
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Old Feb 11, 2008, 03:29 PM // 15:29   #862
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Ok my ideas

#1 Personally, in my opinion, there should be a kind of PVE version of AB. What I mean is, as we know, as kurzik / luxons fight, they can push back the border. I think there could be something like this in pve.

For example - there should be a certain outpost(s) that your alliance can go to. This outpost would be a elite mission, and you could have a large party of about 20 in it (maybe less, but definatly more than 12). Then, the party would enter the mission, and literally fight a war against dragons. There could be siege, forts, defences, special weapons etc. If you manage to win, the border is pushed back, and a new elite mission is unlocked for your alliance to use. As you unlock each outpost, the mission should get harder and harder, until say after three or so, it is almost impossible to win. Here, almost every creature should drop atleast something, and the location should have drops that ONLY drop there (and not crappy ones)- so i really mean almost impossible. At the end of this, is a boss - like mallyx but even harder, with his own set of ownage unique items. But these items should be very highly prized due to the extreme difficulty at get them (they would be like r8 greens in gw now for an example). Ie a class of unique items that cannot be found anywhere else. However if the team fails, then the border is pushed back one step.

This is definatly my favorite idea, as presently, there is not much that an entire alliance can do together and work on in PVE, and me being a devout PVEer, this really gets at me.

2. My second idea is that i would like to see aswell as the current skill / attribute setup, a set of abilities that you can gain and level up as you play. For example, one skill could be swimming. At level one you could swim in shallow water slowly, and as it levels up you can go deeper and faster. At the max level you could even hold your breath, dive down and explore the underwater world for a short period of time (maybe indefinatly in certain areas).

3. My last idea (for now) is that players should have another way to make money other and collect materials than farming. Maybe, they could collect wood from trees, or collect food from animals they hunt. Don't get me wrong I don't want GW2 turning into RS, but i do think the game needs to be more flexible on how money and crafting materials are introduced into the econemy.

Ty for reading - post ur comments

Just thought of another - if you are going to add jumping arenanet, then PLEASE spend time on the animations, and make it realistic. It just really annoys me seeing some jump animations where the character practically floats up then fall down again.

Last edited by mintykanesh; Feb 11, 2008 at 04:15 PM // 16:15..
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Old Feb 12, 2008, 11:17 AM // 11:17   #863
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Linux support! Guild Wars is currently the #1 application in the WineHQ AppDB, meaning it has both huge support and works well! I already play Guild Wars 100% through linux, so it would be nice if you could show it at least some support for this platform. Supporting linux is also a great way to get noticed by a community that is rarely interested in Windows games. Make sure you check out Winelib on how you can compile a version for linux. Google Picasa already does this.
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Old Feb 13, 2008, 10:59 AM // 10:59   #864
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Stance Animation
Not sure if this is already given but give Stances real Stance Animation^^.
Would it be nice seeing you'r characters in Stances which tells how you'r character Playstyle looks like.
Or we could have a Stance animation List, We can make our characters wield there weapons at the back of there hand, Samurai Position(Sword moslty sheathed) or Fencing Position XD.
And is is weird how our chars weild or Large Broad Swords in just one hand.
Why not have the Weapon Dragging Animation^^.

Sub-Weapon Types
Every weapon has it Sub-Type like a Sword could go from Rapiers to [email protected] to Katanas. Why not give Daggers, Gauntlets(for those Martial Artist Fans^^), Katars and more. Also Lances/Spears under Scythes^^.
Crossbows and Guns(Old Fashioned Ones^^) under Bows.
But same Weapon Skill System, Light Weapons are usable for all Assassin Attack Skills.
And each weapon has different Animation and looks but still same Effect and Gamestyle.

One-Handed Weapons
  • Sword
    • Katanas(.....)
    • Sabers(Thin/Light Swords)
    • Blades(Broad Swords)
  • Axe
    • Maces
    • Axe
  • Light Weapons(Fast Attacking Weapons)
    • Daggers(....)
    • Gauntlets(Martial Artist Fans XD)
    • Katar(Any fans^^?)
    • Tonfa
    • Sickles

Two-Handed Weapons
  • Heavy Weapons
    • 2hnd Swords
    • 2hnd Axe
    • Hammer
  • Polearms
    • Poles(Battle-Staff)
    • Scythes
    • Spears
    • Lances
    • Glaves

Ranged Weapons
  • One Handed
    • Whips/Rope Darts
    • Javelins
    • Darts(Kunais, Shurikens, Chakrams)
    • Pistol(Cowboy Revolver Style^^)
  • Two Handed
    • Bows(And the other Bows XD)
    • Crossbows
    • Musket(2hnd Guns, or Old-Fashioned Rifles)

Magical Weapons
  • Staff(2hnd)
  • Wand(1hnd)

Off-Hands
  • Offense
    • Focus Item
      • Fans
      • Orbs
      • Foci
      • etc...
    • Secondary Weapon(Dual Wield)
  • Defense
    • Shield(Physical)
    • Armguard(Hybrid)
    • Accessory(Magic)

And other Stuff you like and I missed^^!

Last edited by [M]agna_[C]arta; Feb 13, 2008 at 11:07 AM // 11:07..
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Old Feb 13, 2008, 03:01 PM // 15:01   #865
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Quote:
Originally Posted by [M]agna_[C]arta
  • Pistol(Cowboy Revolver Style^^)

  • Musket(2hnd Guns, or Old-Fashioned Rifles)
Erm..no fire arms in GW2!

Only thing I can come up with ( and I know this has been mentioned ) is how you acquire skills.
It's weird to take your lvl 5 new char to the skill "trainer" and buy them, especially as your lvl 5 guy don't have to even have to earn the money himself. A better idea for "restricting" how you get skills could also make those "useless" skills usable. If you had to do some really tough quest or do something similar to get them it would be cool. And then the elites (if they keep them ) would be VERY difficult to get.

Last edited by Lukas; Feb 13, 2008 at 03:07 PM // 15:07..
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Old Feb 13, 2008, 06:33 PM // 18:33   #866
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Quote:
Originally Posted by [M]agna_[C]arta
And other Stuff you like and I missed^^!
"Dual Wielded" One-Handed Weapons. So players can mix and match.

This was my first biggest disappointment with GW1, Warriors not having a primary Dual Wield ability. Assassin Weapon just look silly when in gladiator armor. As well, no good crit build for Warriors who choose a Berserker style of play.
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Old Feb 14, 2008, 04:49 AM // 04:49   #867
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I was browsing Anet's site and I noticed a new job listing.
http://www.arenanet.com/jobs/default.php
Text/Voice/Video Chat Engineer
Interesting.....so we will most likely get integrated voice chat, but video chat? I am trying to see how this would be beneficial to GW2....Maybe we can make our character's faces our face, like in the Tiger Woods game. That would be a cool addition, although I'd still probably choose a premade face for kicks.
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Old Feb 14, 2008, 05:19 PM // 17:19   #868
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Please Anet, look at those listed up free MMORPG's, they consist of certain impressions, that look very good, not to say just awesome and would be cool, if GW2 would look and work later in a similar, when not even better way of quality.

First One:

EVAN Online
http://www.egsquare.com/ < Developers Site (Korean)

What is so special about this Game, why I say, Anet should take it for Inspiration ?

its the STYLISH ACTION BASED BATTLE SYSTEM !!
http://www.youtube.com/watch?v=ZjeFz...eature=related

The Attacks and Moves of the Characters in the Game look just very cool and martial, something, what we can absolutely don't can say about the battle System of Guild Wars 1, against the Battle System of Evan, that of GW looks simple somewhat of boring, lame and slow without any action, that you could fall asleep, really as if childs play with toy soldiers, so looks GW's battle system.

I really hope, this will change with Guild Wars to, give us ACTION !! and give GW2 a battle System, that reminds on martial Action-RPG's, where the Characters can use the environment and the movements, like jumps, rolls, blocking attacks (defensive stance) in strategic maneuvers to battle against your foes, together with impressive lookign stylish attack skills, which skill effects will look much more impressive, than the skill effects look in GW, also with better Sound Effects, fitting to them.

Evan Online is just a F2P-MMORPG in Beta State, but the battle system looks so what better, then the one of GW..should give imo to think ...if I would be Dev of GW
---------

And it's also the Character-Design...I hope really the Warriors in GW2 will look more like those Sword Man in EVAN Online.. not so overfilled with big bad ass Armors, which let them all look like heavy armored tanks only with uber big necks, arms and legs, like bodyguards.

Warriors should look like agile fighters and should not look like heavy armored tanks..so look Paladins and Knights maybe, but not simple Warriors.
Also their "Rogues" look in kind of gameplay much better, then our Assassins in GW1 do, also they can use Stealth Techniques.
-----------

next game is:

Prius Online (also known before as Anima Online)

What is so special about Prius Online ?

its the absolute surprising awesome graphics...this insane high grade of details of the environment is sooooooooo beautiful

http://www.youtube.com/watch?v=fRBwq...eature=related
(what you see there at the camp fire is the Character Selection Screen)
This high grade of details of the Character Design, together with good enlighting, that lets them look more real

http://www.youtube.com/watch?v=Pvv_W...eature=related

Also, wonderful camera play, 360° camera,, you have ever the control around your character
http://www.youtube.com/watch?v=O_hDy...eature=related

epic battles betwen gigantic monsters and your summons
http://www.youtube.com/watch?v=3h6Bz...eature=related

even fighting self against themj..no problem, when your character is agile and swift enough - just jump at it, climb it and hit it at its weakest point XD, and end your attack with a stylish jump off ^^
-----------


next game: Rohan Online

whats so special about it ?

again the character design, environemental graphics and the character design
http://www.youtube.com/watch?v=NwwOR...eature=related

here you can especially see, how much armored maximum should warriors look in GW2..compare that Paladin of this video with our warriors in GW.

Does this look, like an overarmored tank bear, like that, what we have in GW ? No, it doesn't, this here in rohan looks like a very well proportioned Warriors, with enough armor on, but not TOO MUCH. And why ? because the body proportion of those warriors is just CORRECT

here also some nice gameplay
http://www.youtube.com/watch?v=R7MPV...eature=related

where you see some nice things, like BOW'S with visualized STRINGSs and visualized Arrow Skill effects, that look quite awesome, when you really see, how the arrows hit your foe.

Or a nice feature for mage classes of any sort, that you HEAR your character spelling, when they cats their magic spells, its awesome, when you hear from your characters then soem sort of a magical language with that they cast their spells

Also u see there some nice concepts for future new professions, like the Templar, which fights with Maces (1H hammers and morningstars also) and Priests, which should have in GW2 the fuctionality of monks, which can then become a martial arts class, that fights with bare fists and feet (claws) or with 2H battle staffs, or nunchakus and the power of Chi, some kind of Shaolin should be the Monk in GW2 and should have been from the start on, monks are only wannabe priests, their natural lies in their martial arts and not in praying to god and being a healing class.

----------

However, just a bit inspiration providing, in hope GW2 will become similar maybe through it in a positive own way
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Old Feb 14, 2008, 07:34 PM // 19:34   #869
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oh, and where we are at it:

here you see some really cool DANCING EMOTES (Rohan)

http://forum.mmosite.com/topics/144/...30/1034,1.html

Hope too see such cool dancing in GW2, and not again such gay crap, like the male Warriors show in GW1...

or such hyper active/spastic moves from Assassins, what is absolutely no dancing.

The Monks dance cool, but its in the end no dance, it looks more like a martial arts meditation or so a la Tai Chi, what GW's missin,g are real dances, somethign that looks also like a real dance that doesn't let the character look dumb, like almost all dances in GW, with as said exeption of Monks, which does look quite pretty and cool.

Also the dance moves could be hopefully longer so that they don#t repead their moves so very quick (very quick repeats of the same moves makes those emotes very quick very boring)

its like, as if you stare for long time on a dancing roller bettle, which has only 2 moves -.- hopping around and spinning permanently on its back...very boring ...

But with such dances, like shown there...you can create very nice dance movies, as you can see here, when the dance emotes really look like serious dances
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Old Feb 14, 2008, 10:11 PM // 22:11   #870
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You do realize you're comparing a three year old game to games that aren't even out of Beta yet, right? I would imagine that GW2 will far outstrip what is shown in those videos when it is released over a year from now.

I do agree with you; I like the more stylized fighting animations, bow strings, and the extended dance emotes you pointed out. Though I havn't seen any indication they weren't going to do this in GW2. However, I would hope that they would make an effort to keep the anime style, which seems highlighted in those videos, out of GW.
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Old Feb 15, 2008, 05:17 AM // 05:17   #871
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I don't know how much of Guild Wars 2 is done or if my idea is still possible because of it, but in GW1 each character class plays differently from each other and to get the whole experience you would have to make 10 different characters. I have made one of each class and I know others have also, but with GW appearing to be more geared towards having one character, some way to be able to experience all the classes would be a welcome addition.

I was thinking it could be possible by having something similar to what is in Final Fantasy X-2 (I know this game gets a lot of hate but it does have a lot of very good ideas in it). To those who don't know, in FFX2 you have a character level and as your character levels up you get more health, magic, strength etc., but there is a class changing system so that a dark knight gets more health and strength but less magic. This could be incorporated into GW2 by having a base character level (that could go up indefinitely like they hinted might happen, and have the job levels max out somewhere) and then have a ranger job where your strength goes down, dexterity goes up and magic gets adjusted. Get bored of playing a ranger? Switch to monk, dexterity goes down, magic goes up etc.
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Old Feb 15, 2008, 08:59 AM // 08:59   #872
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and Dual wield also^^!
I really agree with the Dual wield, which you can mix and match^^.
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Old Feb 15, 2008, 02:35 PM // 14:35   #873
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Naturally i realize that..thats why i say it should be inspirations for GW2. But the comparement with GW1 just helps there to see and realize, what could have been better in GW1 and what hopefully should be then better in GW2
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Old Feb 15, 2008, 08:50 PM // 20:50   #874
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Quote:
Originally Posted by Operative 14
You do realize you're comparing a three year old game to games that aren't even out of Beta yet, right? I would imagine that GW2 will far outstrip what is shown in those videos when it is released over a year from now.

I do agree with you; I like the more stylized fighting animations, bow strings, and the extended dance emotes you pointed out. Though I havn't seen any indication they weren't going to do this in GW2. However, I would hope that they would make an effort to keep the anime style, which seems highlighted in those videos, out of GW.
I disagree with you. You don't realize the combat system yourself, you simply see the visuals.

From what I can tell there are a multitude of factors to analyze.
-Blocking (Being able to hold a key down to block, perhaps minimizing damage recieved)
-Jumping and chain jumping (Obviously)
-Free swinging attacks (Anyone ever play Devil May Cry? God of War?, they're trying to do this in Age of Conan but failed)
-Comboing attacks

In short, its just not "animations" there is no locking onto your target in this game as far as I can tell. In order for GW2 to replicate this, they'd have to completely remove click and hit gameplay.

Otherwise, the environments in GW2 better be outstanding. I didn't buy a GeForce 8800 GT for nothing, I want to see next gen graphics. Bump Mapping, HDR lighting, specular lighting you name it. If GW2 comes out with its boasted compatible with Dx10 and still doesn't even look as good as say Aion, I'll be pissed. Other then that, I think character creation should be completely redone. Something likewise to that seen in Mass Effect where full facial creation is available, but unlike Oblivion in which everyone still looked ugly. Also there should be templates made already created in the character creation engine for the uncreative types.

Last edited by Nevin; Feb 15, 2008 at 09:04 PM // 21:04..
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Old Feb 15, 2008, 09:18 PM // 21:18   #875
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"Inspirements" is not a word.
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Old Feb 15, 2008, 09:20 PM // 21:20   #876
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Quote:
Originally Posted by Phoenix Tears
Some Inspirements for GW2
Merged with sticky.

Please keep GW:2 suggestions confined to the GW:2 thread.
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Old Feb 15, 2008, 10:18 PM // 22:18   #877
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Hard to make a constructive suggestion that wont be a whinning about GW1
I'll say... hire a smart person to choose between all those suggestions...
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Old Feb 16, 2008, 08:07 AM // 08:07   #878
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Quote:
Originally Posted by Nevin
I disagree with you. You don't realize the combat system yourself, you simply see the visuals.

From what I can tell there are a multitude of factors to analyze.
-Blocking (Being able to hold a key down to block, perhaps minimizing damage recieved)
-Jumping and chain jumping (Obviously)
-Free swinging attacks (Anyone ever play Devil May Cry? God of War?, they're trying to do this in Age of Conan but failed)
-Comboing attacks

In short, its just not "animations" there is no locking onto your target in this game as far as I can tell. In order for GW2 to replicate this, they'd have to completely remove click and hit gameplay.
Very true, I'd forgotten there were games where the combat system was like that.
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Old Feb 16, 2008, 02:18 PM // 14:18   #879
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I like your idea Nevin^^.

/Signed @Nevin

But how will this work for Spells?
What if we use WASD then we use our mouse for casting AoE Spells(you designate a location of casting) also Attacking(Left Clicker for Attack and Spells).
And Buffing and Healing allies would work like in Eternal Sonata, You move around the game and whenever you heal it's automatic, the person with the lowest Health in the party would get healed.
And our skills would be placed at F1-F18 keys.
But I would prefer 4 Skills in GW2 if this is to be implemented^^.
And Rangers would have a Optional 1st Person Mode for Sniping.
And Hexing works, only at foes which you are attacking.

Last edited by [M]agna_[C]arta; Feb 16, 2008 at 03:15 PM // 15:15..
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Old Feb 16, 2008, 03:51 PM // 15:51   #880
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Backpack and storage space limited by weight, as in what happened in Ultima Online.
ability to change hair color and style after creating the character.

Last edited by rcvf; Feb 16, 2008 at 04:16 PM // 16:16..
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